
luka_everest @luka_everest
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luka_everest @luka_everest
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Jun 17, 23 at 3:57am
Alucard is also controlled by Integra Hellsing. So he's equally as vulnerable to having his master used as a hostage. @bron
Sebastian is one hell of a butler and I feel is a better match up against Walter C. Dornez, but because the opponent is specifically Alucard I'll entertain the notion.
Simply put it comes down to the fact that despite Alucard's immense power he is only as strong as his number of souls he's acquired. At the end of Hellsing Alucard has but one soul left. Therefore the closest to mortal as he can be.
Sebastian has no soul and therefore, no known weakness. Even a grim reaper can't slay him properly. The worst that could happen is to have his contract with Ciel broken thereby removing any desire for him to be in conflict and thus returning Sebastian to a neutral state of being.
In conclusion, Alucard is slayable as the founding Hellsing member once did and Sebastian for all in tense and purpose is truly immortal in essence, but not 'body.'
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Jun 17, 23 at 3:35am
Glad you "ADVERTISED" in English! Plus that is some cool dating advice. Never thought to use chopsticks that way, but you're the expert!
Not sure about the gerbil up your butt through a tube though, ew-ew-ewww....
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Jun 16, 23 at 8:36pm
It's hard to say, friendships tend to change as you get older and recapturing what friendship was like in your youth seems like a distant yet fond memory. Nowadays, to me it's just someone I can somewhat tolerate (I'm an introvert) and be myself around with and not having to worry about being judged. I preferably like making friends who are heavily into gaming, anime, or computers. Basically stuff that's relatable which is always a fun conversation starter if it's something you truly like to discuss.
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Jun 16, 23 at 7:00pm
@forgetmenot
The Dio one was funnier in my opinion.
https://youtu.be/S9oRVRLUm_s
I´m a real girl who loves anime and need your help to enriche anime comunity
約2年 ago • Introductions
約2年 ago • Introductions
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Jun 16, 23 at 5:22pm
I gotchu bro!
https://youtu.be/86BWgOig2dY

Jun 16, 23 at 1:47pm
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Jun 16, 23 at 1:31pm
Don't worry I can't add or accept you either. Muhahahaha!

Jun 16, 23 at 11:21am
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Jun 16, 23 at 4:46am
Well you like to remind me of it a lot
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Jun 16, 23 at 12:46am
For you @forgetmenot I'd give the za wurldo!
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Jun 15, 23 at 11:44pm
https://images.lookhuman.com/render/standard/kvbl7RMw1i9aWkJWGEPURTpdzwZcZrge/3600-black-z1-t-the-whims-of-fate-sae-niijima.jpg
I do not own this shirt...YET!
People love the woman from Resident Evil Village, but she pales in comparison to the OG Sae Nijima!
Cause you'll never see her coming!
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Jun 15, 23 at 9:20pm
Mmmm... Tangy.
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Jun 15, 23 at 8:57pm
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Jun 15, 23 at 8:49pm
I thank you for taking the time to restate my original question with greater clarity while providing an answer many would agree to. You're not wrong for suggesting a compromise that would ideally let both meta chasers have their fun whilst having sub events that could give focus on less highlighted features of the game.
That agreed, I believe this personally an unnecessary compromise. The root problem of meta is being that it alters the state of play by bending the core rules to the point of making the original idea morph into a completely different game. The average player will be disappointed when realizing that what is being explained in tutorials or rule books are actually poor advice and sets them up for instant failure. Further giving false confidence that using the various kits will in turn give them a level field of interactions.
It also betrays the core rule of any game by generating contempt towards the idea of playing WITH other players rather than AGAINST. How many debates turn into heated arguments the second the word "fun" drops from a person's lips. Usually being followed up with unsportsmanlike conduct because the egging devil's advocate finds unintentional entertainment in pushing people away from something they've deemed theirs. These are unfortunate side effects of any form of cooperative entertainment, however it's unnecessarily fuled by modern games purposely designing them to inefficiently moderate such behaviors.
That aside I would care to return to my former point of addressing "boring" balance. Boring typically suggests a failure of a game to provide variables to the interactions between players. One argument being that if both players use the same pieces then only one path to victory can occur. This is where I use the comparison to chess as my example. Though chess has existed for centuries it remains today unchanged as well as beloved by many across nations and generations. To this day there is a market for competition as well as casual experiences. Never has chess needed a patch or new release for additional pieces that make previous pieces irrelevant. Yet modern entertainment wishes to inundate the market with throw away games along with their parts in an awful attempt to spur additional purchases for the sake of only profit. It prioritizes in exploiting human's weakness for unnecessary change in spite of necessity. To innovate is one thing. Tearing down a whole system to the point of discarding its very foundation is another.