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Feb 22, 15 at 3:30am
Hyera 혜라 @hyera
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Melon Soda Alliance / Other
Hyera 혜라 @hyera
http://fc09.deviantart.net/fs71/f/2011/155/4/e/sealand_x_melon_soda_by_soraroxas365-d3i2wsc.jpg
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Feb 22, 15 at 2:29am
Hello and welcome :D
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Feb 22, 15 at 2:09am
Fate staynight
monster hunter
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Feb 22, 15 at 1:11am
Feb 22, 15 at 12:45am
I'd love to make new friends so add me c:
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Feb 21, 15 at 10:26pm
Hell, the main characters were practically Kyon and Haruhi all over again.
Feb 21, 15 at 10:06pm
Add me! i'd love to talk to anyone c:
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Feb 21, 15 at 9:36pm
Your review of squid girl was spot on though. That is exactly what it is about.
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Feb 21, 15 at 7:56pm
Le pink adjective
http://img.photobucket.com/albums/v371/zombiedoll/hair%20extensions/006a6d97.jpg
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Feb 21, 15 at 6:49pm
Na I rather an app the only thing I use Google for is this
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Feb 21, 15 at 3:48pm
An anime isn't being seen, but I know a game edition.I think a plot was novel.
Do you know that an original work was eroge?
http://i.imgur.com/GYLvLer.jpg
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Feb 21, 15 at 12:47pm
As someone who played vanilla through the end of Cataclysm, and a tiny bit of MoP in the beginning, I do think it's a really good MMO if you're looking for something that you can play either seriously or casually and still feel like you're progressing and having fun.
Leveling:
Has always been very quick and easy, this game is pretty much all about endgame. Quests can be interesting if you want to take your time and enjoy lore.
pvp:
In burning crusade they added arenas, which was their way of introducing competitive pvp (the ranking system for pvp gear in vanilla was a joke, you had to have weeks of free time to just play wow non-stop), and finally rated battleground in Cataclysm. Arena is basically just a team fight, last team standing wins. There's 2v2, 3v3, and 5v5. I personally think the game has always been most balanced 3v3 and up, 2v2 would constantly be topped by mage / rogue and other annoying combos. Battlegrounds are more objective based, rather than killing, if that's your thing you can thankfully still progress seriously now with rated battlegrounds, to get the best pvp gear. The best pvp gear could be purchased when you had the required rating. If you're casual you can still grind out regular pvp gear that's still reasonably close, and you can still be competitive. Also anyone bashing balance, remember this game has always been balanced around teamwork, not 1v1, 1v1 is basically rock paper scissors for some classes.
Pve:
Raids are basically endgame here, and can be done weekly.
Used to be insane if you were hardcore, back in vanilla you had 40 man raids. As epic as that was it could be a pain to organize, people would go afk, coming up with rules to help distribute loot fairly, and just finding that many dedicated people to raid with you weekly could just be a headache. Thankfully over time things got more casual so everyone could enjoy the raiding experience.
In burning crusade raids dropped to 10 and 25 man, and a form of currency obtained for each player after killing raid bosses, which allowed purchasing some powerful gear, a much needed change to help raids leaders from going insane. Even then though only the most hardcore ever really saw all the raid content, as a lot of it was very difficult for casuals, you weren't just going to clear some of that stuff with pickup groups.
Wrath of the Lich King introduced normal and heroic mode. What this did was allowed an easier version of boss fights for the more casual folk, but an option for the hardcore player base to continue to challenge themselves for slightly better gear. There was also 10 and 25 man options for every raids, with 25 man gear being slightly better, giving incentive to form bigger groups. However, both could be grinded each week, which made wotlk raiding feel very grindy for some.
Cataclysm eliminated the ability to do both 10 and 25 man, getting rid of the grindy feel. They also had the same stats for gear on 10 and 25 man, giving raid guilds more of an option. By the end of the xpac they introduced raid finder, which is similar to a system they've been for a long time for 5 man dungeons, where you que up and it finds you players to play with. The raid finder would put 25 players together with the typical amount of tanks, healers, and dps you would need to complete the raid, with bosses being toned down even further from normal, so that even the casual crowd can see raid content and experience all the lore from it. Gear from raid finder however is even weaker than Normal, but was by no means useless.
Daily quests:
A big part of WoW since BC has been daily quests, which would offer gearing options early on, as well as other rewards. Don't feel like there is much more to say, quests you do daily, the game is very grindy.
Achievements:
Something they introduced in wotlk, gave all sorts of little challenges to complete the achievements, and achievement points. There is achievements for pretty much any category you can think of, and adds something to do if you're feeling bored. Some achievements come with rewards, and can offer unique challenges to things that may have otherwise become easy, like a unique way to kill a raid boss you have on farm.
Mounts:
One thing that has always been very cool in my opinion. There are lots of different ground and flying mounts you can obtain by doing various things, and really just adds flavor to the game. I was a bit of a mount collector myself.
As for me I quit early on in MoP because after so long, it just felt like the same grind with new lore and content, every xpac. After a while I just said I had enough and got my life back, kind of.
TLDR; The game has gone through a lot of good changes to make everything enjoyable to the casual player base, while still offering challenges to the hardcore.
Edit: also want to note, if you get really serious, get into serious guilds, you'll be finding yourself doing raids and or pvp on certain days at certain times every week. This requires scheduling your life around a video game.
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Feb 21, 15 at 11:10am
welcome to MO, nice to see some more europeans here!






