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chocopyro
Brainstorming lore for my D&D/Pathfinder setting. Here's one of my more interesting human races. ━━━━━━━━━━━━━━━━━━━━ https://i25.photobucket.com/albums/c59/Rubberpenguin/Moon-Psalm/MP%20Races/MP%20HAgarthian.png Hair Color: White, due to many generations without sunlight. Eye Colors: Blue, Purple, Violet, Red Height Average: Adult Agarthian males stand at an average of 175.7 cm (5 ft 9 in), with females at around 161.8 cm (5 ft 3 1⁄2 in) Complexion: Pale, always burns, never tans. Light Sensitivity: As a subterranean race, Agarthians have very pale skin which burns very easily in direct sunlight. And their eyes are very sensitive to anything that is above the flicker of a torch. It's because of this that Agarthians are rarely seen traveling in daylight, although some who have adjusted to life on the surface can manage fine on overcast days. Agarthian Obscurity: Not many people know what an Agarthian is. And due to their pale skin and sensitive eyes, these pale humans are seldom encountered in daylight. Now add to the fact that they are a gloomy lot who have braved many of the underhollow's dangers from mindflayers to Trow... Suffice to say more than a few people have made the unfortunate mistake of pegging Agarthians as a certain creature in their folklore. Potential Sorcerer Bloodlines: (From the Pathfinder roleplaying game.) Aberrant, Abyssal, Deep Earth, Destined, Elemental (Earth or Fire), Imperious, Infernal, Psychic, Shadow. ━━━━━━━━━━━━━━━━━━━━ There is a Tamian folktale that spoke of the Agarthians. A moral tale against blind faith towards prophesy. It spoke of a king, in the early days of man. One who received a visitor, who traveled from kingdom to kingdom and spoke of the end of days. Where as most listeners brushed him off for what he was, a mere madman, the subjects of his kingdom in particular were experiencing a hot drought, and turning for the heavens for answers. And when the mad prophet came into town, telling of how the sun would burn the north to clearing, the subjects listened. The prophet gained notoriety, then soon, influence. Until even the king himself began to take him seriously. Fearing the days of ash and sand, the king sought an answer. His philosophers and researchers cobbled together what they could. And the prophet himself was invited to the council to decide the future of their kingdom. They looked to the elves, who lived in tune with nature. They looked to the dragons, who soared through the skies. But it was the dwarves who seemed to have a stable lifestyle away from the sun. And to the dwarves they traveled. The dwarves indeed taught the people of the kingdom how to survive under the earth. But were perplexed when the prophet wished to push into the deepest depths of the underhollow, where no dwarves would dare tread. Silence fell for years, as the men who settled the underhollow were never seen. They sent a search party. And there, in the deepest corners of the earth, they found them. Beings who were no longer men, but wretched creatures with moldy, ragged clothing, pale skin, and cloudy eyes. The dwarves returned to the surface to pass the tales of the one human race who had forgotten the sun. Nowadays however, we have come to understand that they must have mistook a colony of Skulks for the lost Agarthions, and this misunderstanding is perhaps what allowed the lost peoples to become so isolated from the surface. But such a story was hardly even in the back of the mind of a Eugencian explorer who journeyed with a mixed expedition of fellow Falamorians and Eugencians as well as dwarves, and gnomes to map out the Osterchild Tunnels. He merely had been ordered to investigate a territorial dispute where in the Osterchild Dwarves may have burrowed under foreign soil. But while exploring a shaft that was blocked by an ancient collapse, they found themselves traveling deeper and deeper under the surface. Eventually, they found the caverns which marked the beginning of the underhollow. And in this ancient, forgotten land under land, lit by a pale alchemical sun which dangled from the cavern ceiling, they saw the remains of what appeared to be an ancient Tamian fort, nestled between the cavern and the walls. They assumed it to be abandoned, but as they approached, brazier fires began to sputter, illuminating a host of pale humanoid figures with purple and red eyes. As perplexed as the expedition was to see them, they too seemed to lower their guard, talking amongst each other in a similar, but different language shared among the early Vanards, and Tamians. A language referred to by linguists as "Root Common", though it has sense become known as under common. They were invited into the fort, where they got a closer look at their host. In contrast to the dirty, wretched clothes they were described as having, the Agarthians were a cleanly, beautiful folk who adorned themselves in garments of the finest, smoothest silks that the surface dwellers had ever seen. A translator who was fluent in dwarven and the root common language was brought from a nearby colony and asked them in dwarven the famous question: "Has the Tyranny of the sun ended?" This marked the end of the subterranean kingdom's isolation and lament for the surface world they had thought to be destroyed. Although the death of the world goddess, Esmeranda, came of quite a shock to the pale people. But the Agarthians had built an entire kingdom with three cities, and twelve villages in the dimly lit under hollow. And they could hardly leave it all now. The various caverns of Agartha they inhabit, along side scores of gnomish and trow refugees, are lit with an artificial sun, though this instrument is dying, and can only produce light comparable to a full moon on the surface. But it is what provides them a sustainable life. It has provided them with warmth for centuries, and what allowed for them to produce crop. (Although, these crops are quite hard to stomach for surface dwellers.) And it is their defense against the invaders they hold at bay. For Agartha is a buffer between the other horrors of the darker parts of the underhollow, the gnomes, and now, the surface. Were they to fall, there is a possibility that many dwarven kingdoms closer to the surface may fall next. The Agarthians have thus resolved to fix the sun. And to do that, they must raise awareness of their plight towards the surface in order to trade for the things they need and can't get below ground. They need a lot, as repairing the under sun will be a tremendous and costly undertaking. But they realize this puts them at a mercy with the surface kingdoms which may make them easy to take advantage of. For now, all they ask for is "torches for silk". The gnomish gems and rare metals that are so abundant to the underhollow will come after they know who to trust. Although news of the Agarthian expedition spread through out rural areas, this discovery was only twelve years ago. The modern Agarthians had changed, for their time spent in the underhollow. But upon spending the past few years with the dwarves and meeting various noble families in the area, the Agarthians have begun to feel that they are ready to walk in the land touched by the cloudy heavens, once again. Although they have learned that the true sun's tyranny is every bit as painful to them as the prophesies had suggested. Its too bright for their eyes, and burns their skin far too easily. Thus those who travel to the surface attempt to acclimate themselves to nocturnal sleeping patterns. Should they be forced into daylight, Agarthians will try to adorn themselves in billowy hooded cloaks, wearing featureless porcelain masks with tinted glass in the eye holes. They wear gloves, and attempt to conceal as much skin from showing as possible. You can only figure how unsettling the first Agarthian ambassadors to arrive in the courts of Falamore and Eugencia lords must have been. Imagine for a moment. You receive a stranger from a land you have never heard of. He is a morose man, though graceful and charismatic, who complains of the tyranny of the sun in a classical dialect. In daylight, he travels in a creepy mask to guard against the sun. And at night, he adorns himself in what must be supernaturally high quality silk clothes made in the form of the ancient Eugencian empire's aristocrats. He would often refused to eat in front of others (Because they had trouble digesting surface foods), and he was a gloomy individual for his time "Fighting the trow". Lastly, he was secretive and guarded about what his people could offer. Suffice to say, the Agarthians were a little disturbed when they found out one of their ambassadors was staked through the heart after asking for a coffin to sleep in, as the curtains did too little to shield him from the sun that angled into the guest-room's windows in the morning. But after learning about modern vampire lore, the Agarthians began to understand that they still had much to learn of the surface. But it just so happened that the concept of adventuring would soon fall into their laps. Adventurers were heroes for higher. They could quest for artifacts and treasures. They could garner favorable reputations and earn admiration. And they could travel, and learn of the people. The Agarthians had no shortage of heroes who could step up to the surface. Heroes who could also quest for some of the rarest reagents and ingredients to repair the under sun, and network for their race while earning coin by fighting the things that the surface dwellers fear. It was dangerous, but it just may work. ━━━━━━━━━━━━━━━━━━━━ ^__^; If anyone wants to see some of the other lore I've been working on, I could probably fill up an entire thread with it. Likewise, I love to collaborate with people. @Muggleborn: Now THIS is a wall of text! #Nocontext
vezax
Nov 26, 18 at 1:50pm
Deymn Mrcx.. you foiled my plans ♂_♀
geekboiowo
Writing music! I get side tracked really easily and lose interest in a lot of the stuff I write, so it's more like i'm writing several things at once over a long period of time lol. Usually my stuff is left unfinished, but it's still fun.
ahogealewd
I'm writing a short story that I have trouble explaining as a summary (I feel like other people might find it dumb, even though it probably isn't).
doppleman
I'm gonna try to write a story that I've been scared to ruin because of my too average writting. I always find it excruciating to find the right words to describe what I see in my head. It's going to be in french though, so I might not share it here.
cupcakerin
I want to write a light novel but I'm not sure about the subject yet because I'd like it to be original. But if something similar already exist I'm afraid it wouldn't be a relevant novel and would just discourage me. For example one of my concept ideas is about a card game but I've only read Yu-gi-oh. One of my "complaints" about it is it's nothing like how people play a card game irl. I'd like to write something where the characters buy booster packs, build decks or have multiple decks, stuff that real players could relate to. Since I've only read one manga about it, I dunno maybe Yugioh GX/5D/Vrains/Zexal/Arc V, Vanguard, Duel Masters, Buddyfight, etc. deals with those themes that are never dealt with, or so I thought... Ideally I should watch/read more than manga about it, but those things are long and repetitive and I don't have that much time.
ahogealewd
Okay, you know I said "a" short story, make it 8.
mechasuitmania001
Im going full tolkien on my lore for a world of a eastern/western fantasy style. Anime meets game of thrones style. I have 3 or 4 other projects in the works but they're on hiatus till I get more done on this biggun'
ahogealewd
Now make it 9, I can't stop with story ideas but I''m not writing ANYTHING. I need a writing buddy or someone to just sit and poke me from getting distracted.
otakueaterd
Right now I'm writing a story about a former TV star that becomes a public menace and wanted by the mafia. While he is doing all of this he is trying to find his place in the universe..... He is failing though.
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