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game development

morgulchon
Nov 27, 15 at 7:25pm
Nope
classyham
Look into it man. Most of my knowledge is self taught. tutorials are the best way of learning. Things like unreal engine 4 and unity are free as well.
morgulchon
Nov 27, 15 at 8:05pm
Ah thanks
mike70025
Nov 28, 15 at 8:16am
I've used Unreal, as well as Unity and Source. I'm just going to say among the three, UDK is the most resource hungry. If you have the source code for Unreal(not just using the editor itself, or at all) then things will get a lot more complex. If my memory serves me correctly Unreal's editor uses their own scripting API(From what I recall) while the actual source code for the engine itself is written in C and C++. Unity is more simplistic and has a community that's a little more wide-spread in terms of new-comers. It relies on C# and Javascript scripting for game objects inside the editor. But the down-side is the source code is closed and cannot be compiled, you'd have to use the editor. Source Engine is kind of meh, it's flexible but the source code is sloppy and poorly documented. It has no editor other than what's in SourceSDK, but the current version of Source Engine doesn't seem to support modding all too well. Gonna be honest, my experience with Unreal wasn't that great at the time I had the editor. Crashes, and several bugs caused it to become unstable after an update and lost some work because of it. If you're really sure you want to use unreal then I suggest you check out these sites: https://wiki.unrealengine.com/Videos https://www.unrealengine.com/blog?category=tutorials https://docs.unrealengine.com/latest/INT/Resources/ https://docs.unrealengine.com/latest/INT/Videos/index.html The only downside of using a prebuilt engine really is licensing, or limitations depending on the project. Game development isn't something you're born knowing, it takes a lot of time and effort to get it done properly. I'd recommend learning the basics of programming before jumping into an editor. Especially one the editor itself uses, otherwise you may not get very far. Hope this helps you. I would offer to assist you, but unfortunately my math skills are fairly bad.
classyham
Unreal engine 4 uses blueprint and C++ only now so you dont have to worry about unrealscript. Its a thing of the past.
mike70025
Nov 28, 15 at 9:37pm
Yeah, I figured as much. Back when I was using Unreal, Unreal Script was actually a thing, but at the time the editor also had a lot of issues in terms of stability; Bugs that were reported but never fixed until years later. I really hated it. Atleast with C++ people will actually have a lot more power to play with. Adding yet another scripting language would just complicate things and take a lot more time to understand how to use Unreal, because they would have to understand yet another language, but one that's only used in Unreal itself. Good to see they got rid of it, kind of pointless IMO. As a programmer in C++, I honestly find scripting in engines pointless unless they're for either modding or entity functionality; such as properties or basic functions. This is why I like Source the most of the 3, I get the entire C++ solution. But either way I wish it was supported on GCC and Eclipse but it's Visual Studio sadly. Now since Unreal has the C++ code I may attempt to use it in the future, but right now I simply don't have the hardware capable of doing so.
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